A Word from the Developers
The private Rogue Script from TBC is now publicly available for a limited amount of Spots for WotLK.
Thousands of Development Hours, by a Rotation Developer with Experience since MoP Release and one of Europe's best Rogue (manual) Players with Multi Glad Titles in TBC.
Together we created a product that reached "WASD"-Ready Gladiator.
Here is a Video from the TBC Version of BlistRogue
Instead of relying on hard coding for every possible situation, we tried to recreate the Mind of a Top Player.
Featuring an over 5000 Line long Decision Tree fully Event Based, the Rotation does Things we didn't even think ourselves at; it developed into a bloodthirsty Beast in Arena.
Decisions are based on the Comp you are playing, the enemies Comp, LoS and LoS-Possibilites, DR's, Avaiable Spells and Cooldowns, upcoming Combat Drops, Prediction of Enemy Actions, GCD of all Players in the Arena, Enemy and Friendly Kill Windows, Oppurtunity to create Kill Windows.
While checking all these Things multiple Times per Second, we maintain an exceptionally high Performance. This is done with caching Calls and updating Player Objects only on Events, and you won't notice a difference in the Performance of your Game with or without BlistRogue handling the Kills :).